ItsLuis · Minecraft Plugin Developer

I build Minecraft plugins, systems, & the servers they run on.

Java · Skript · CPvP — clean systems, lag-free performance, made to last.

About

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Hey, I'm Luis, but most people know me as ItsLuis0916. I'm 14 and the whole developing thing started on HeartMC. I was Admin there so I got to see a bit of how the development works and after a while I just wanted to do it myself.

So I started with configs, then went into Skript. And I actually built some pretty big systems with Skript, but at some point the performance was just not good enough, so I switched to Java and never went back.

Since then I'm basically always doing something with servers focused on CPvP. Building stuff, breaking it, fixing it again. I want my plugins to feel smooth and not lag the server when it matters.

If I'm not coding I'm probably testing something I just made or playing CPvP.

// Journey
  1. Mar 2024 Admin on HeartMC First look behind the scenes
  2. May 2024 Started with Skript Configs first, then bigger systems
  3. Early 2025 Short Break Stepped away for a bit
  4. Aug 2025 Switched to Java Skript performance hit its limit
  5. Now CPvP Development Plugins & custom systems
Java Folia Skript Velocity MySQL SQLite Paper PlaceholderAPI WorldGuard Git GitHub Vault Maven Configuration Java Folia Skript Velocity MySQL SQLite Paper PlaceholderAPI WorldGuard Git GitHub Vault Maven Configuration

Experience

Async Studios

Current
code Owner

Co-founded and run with shamiro.

95+ members

Crystal PvP Tierlist

Current
bug_report Tester

CPvP testing only — no setup or dev work.

35k+ members

handshake Freelance

Server Setups, Custom Plugins, Configs & more

Open for Work

SausageSMP

Past
code Developer

Full cross-server setup (DonutSMP-style) with shamiro.

~35 players avg.

lock Server closed

FearMc

Past
shield_person Manager / Developer

Managed and developed the whole server.

~70 players

lock Server closed

CompVanilla

Past
code Developer

Full setup with shamiro.

~40 players

lock Server closed

PracHub

Past
code Developer

Bug fixes and configs.

~60 players

lock Server closed / Resigned

StaticPvP

Past
code Developer

Bug fixes and configs.

~180 players

logout Resigned

EuVanilla

Past
code Developer

Full setup with shamiro.

~55 players

lock Server closed
dns Various

Several Smaller Servers

Worked on multiple smaller servers over time — setups, configs, fixes. Not all worth listing individually.

+ More

Selected work

Utility Folia
AsyncKits

Players grab kits from a menu or build their own loadout by picking items from a priced palette. Admins make and edit every kit right in-game, so cooldowns, loot, menu slots and the palette all change without ever opening a config file.

  • In-Game Editor
  • Custom Kit Builder
  • MySQL / SQLite
  • Vault

The in-game editor lets admins set up a kit without ever opening a config. You set the cooldown with a sign, pick the menu slot, toggle the enchantment glow and even change the display item for the ready, on-cooldown and no-permission states on their own. Loot gets edited in a live inventory where you just place, move and remove items. The custom builder opens a 54-slot GUI where players put together their own loadout from a priced palette. Every item has its own price and the total updates live on the save button. Hotbar slots are handled on their own too, so players decide exactly where each item lands.

Core Folia
AsyncCrates

Crates that work with virtual or physical keys. Players open them normally, or in selectable mode they just pick the reward they want. Admins build and tweak every crate in-game, from rewards and animations to the key type, accent color and where it spawns in the world.

  • Virtual Keys
  • Selectable Mode
  • In-Game Editor
  • MySQL / SQLite

Keys can be virtual and stored in the database, or a real item in the inventory. In selectable mode the crate opens a GUI where players choose their reward instead of getting a random one. The in-game editor lets admins do everything, like adding or removing rewards with custom items and enchants, setting the chance per reward, toggling the spin animation, changing the accent color, assigning the key type and managing world locations. All of it is saved in MySQL or SQLite and synced across servers through the database.

Utility Folia
AsyncTeleports

A request based TPA system with GUI confirmations, personal toggles and cross-server support. The countdown cancels on its own if you move, fly, hop in a vehicle or stand on something dangerous.

  • TPA / TPAHere
  • GUI Toggles
  • MySQL / SQLite
  • Auto-Accept

Sending /tpa <player> opens a GUI with the target's head, world, server and ping. They get a clickable [ACCEPT] / [DENY] prompt in chat. Once accepted a countdown starts and cancels if you move, fly, get in a vehicle or step on something like lava, fire or cactus. Every player has five toggles to play with, TPA, TPAHere, TPAAll, GUI mode and auto-accept, and on a network everything stays in sync through MySQL.

Core Folia
AsyncLeaderboards

A leaderboard system with a main GUI that shows every board you set up. Click one and it opens its own ranking with player heads, names and values across pages. Every board is built and edited in-game, no config files needed.

  • In-Game Editor
  • PlaceholderAPI
  • MySQL / SQLite
  • Custom GUI

The main GUI lists all the active leaderboards. Click one and it opens with 45 players a page and prev and next buttons. There is a search to jump straight to a player and an own-stats slot that shows where you sit. The kills board in the video is just one example, you can add as many as you want. Admins build them fully in-game. The placeholder, name and color go in through signs, the icon comes from an item-picker and the slot from a slot-picker. Each board can get its own command like /baltop, and you can leave players out per board with a permission. A PlaceholderAPI expansion also exposes everyone's rank and value for scoreboards and HUDs.

Core Folia
AsyncStats

Keeps track of everyone's personal stats like kills, deaths, playtime, money, shards, blocks placed and broken, mobs killed and more. You decide which stats show up and how the whole GUI is laid out.

  • Custom GUI
  • PlaceholderAPI
  • MySQL / SQLite
Economy Folia
AsyncShards

A custom shard currency you earn by killing players, 10 a kill with a cooldown per person, plus a slow trickle over time. It comes with a multiplier shop and PlaceholderAPI support for scoreboards and HUDs.

  • Custom Shop
  • PlaceholderAPI
  • WorldGuard
  • MySQL / SQLite
Utility Folia
AsyncBounty

Lets players put a price on each other's heads. Bounties are paid with in-game money, get announced to the whole server once they pass a set amount and pay out on their own when the target dies.

  • Bounty System
  • Kill Tracking
  • Vault
  • MySQL / SQLite
Economy Folia
AsyncInvest

Players drop in money and earn passive income over time at a rate you set. The GUI updates live and you can pull an investment back out for a 50 percent refund.

  • Investment GUI
  • Vault
  • PlaceholderAPI
Utility Folia
AsyncStaff

A staff toolkit with vanish that even fakes the leave and join message, plus god, fly, invsee, ecsee and a screenshare mode. Staff chat logs straight to Discord through a webhook, and every player's chat, command and report history sits in a GUI.

  • Staff Chat
  • PlaceholderAPI
  • MySQL / SQLite
  • GUI History
Event Folia
AsyncEvent

A PvP event that starts on a countdown with a world border that shrinks on its own and a kit you save straight from your inventory. Admins run the whole thing from a GUI, from registration and spawn to the host, picking the winner, the rules and the border.

  • Admin GUI
  • World Border
  • MySQL
  • BungeeCord
Core Folia
AsyncRTP

Random teleport with a GUI to pick the world, a 5 second countdown and safety checks that skip stuff like lava, fire and cactus. It splits the world into coordinate shards for cross-server use and keeps track of where ender pearls land.

  • GUI Menu
  • Redis
  • MySQL / SQLite
  • Border Enforcement
Event Folia
AsyncDonutDuels

A 1v1 duel system in the DonutSMP style. Open the queue, challenge someone, accept or deny the request, fight it out in an arena and the result gets tracked.

  • Duel Queue
  • Arenas
  • Kits
  • MySQL / SQLite
Economy Folia
AsyncAuction

A full auction house where players list their items for others to buy. Items are sorted into categories, there is a confirm screen before you buy and PlaceholderAPI shows live auction info.

  • Auction House
  • Categories
  • Custom GUI
  • MySQL / SQLite
Economy Folia
AsyncEconomy

The economy backbone other plugins hook into. Balances, pay and admin commands, cross-server money that stays in sync and PlaceholderAPI support for scoreboards and HUDs.

  • Cross-Server
  • Vault Provider
  • PlaceholderAPI
  • MySQL / SQLite
Core Folia
AsyncModeration

A moderation suite with bans, tempbans, IP bans and mutes, a chat filter and a full history GUI. Everything can also be logged and run through a Discord bot.

  • Bans & Mutes
  • Chat Filter
  • Discord Bot
  • History GUI
Economy Folia
AsyncSell

Sell items through a clean GUI with a worth lookup so players always know what something is worth. Comes with sell multipliers, a progress GUI and PlaceholderAPI support.

  • Sell GUI
  • Worth Lookup
  • Multipliers
  • MySQL / SQLite
Economy Folia
AsyncShop

A server shop with a GUI players buy from and a full in-game editor for admins. Build sections, set prices and lay everything out without ever touching a config file.

  • Shop GUI
  • In-Game Editor
  • Sections
  • PlaceholderAPI
Utility Folia
AsyncTools

Custom tools like a drill, multitool and sell axe with their own listeners and an expiry system. Hand them out with a command and they tie straight into AsyncSell.

  • Custom Tools
  • Drill
  • Sell Axe
  • Configurable
NextProject

Working on something new, stay tuned.

In Development

Reviews

He has made multiple seasons and finished them in no time, he is reliable and finishes his work fast and I can always count on him as he responds very quick.

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He's handled several projects for me and always got them done really quickly. He's reliable, works efficiently, and I know I can count on him anytime. On top of that, he replies super fast, which makes everything so much easier.

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I have worked with three developers before, and none of them were as fast or as responsive as him. No one replied as quickly, and his communication was always clear and reliable. He is highly professional and, overall, a genuinely good person to work with.

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He was very fast and made it professional, he is very kind and replies very fast. It's a 10/10, I can only recommend.

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Itsluis is a highly skilled and professional developer. I am the CEO of StaticPvP and several other servers. My server has a playerbase of over 400 players. Itsluis works as a developer on StaticPvP.fun and is doing an excellent job. I truly appreciate their work.

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I had an amazing experience working with ItsLuis and his duo ShamiroQDH on my server, OldSchoolVanilla — a EU Kit Survival server based around Crystal PvP. They managed to get everything done within just 3-4 days, which was honestly impressive. They also added custom crates, which turned out awesome and made the server feel even more unique. Their work was fast, professional, and high quality the entire time. I fully recommend them to anyone looking for talented Minecraft developers!

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He has always helped me a lot, even though he never got paid for it and it was often a lot of work. We built two servers together and he helped me with many plugins. Whenever he had time, he was always there and helped out. He was always friendly and never griefed or broke anything. That's why I fully trust him and would give him console access again anytime. I also learned a lot through him — for example how to edit configs and handle various things in-game. Thank you for everything you've done for me.

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Contact

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